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Design a sudoku game

PremiumMachine codingMedium

  • Backtracking
  • Constraint checking
  • Bitmasks

Quick answer

This machine coding interview question asks you to design a sudoku game. Aim for a design that meets its requirements at the stated scale, then explain its main components, data flow and trade-offs. Interviewers want to see how you scope the problem, size it and defend each choice.

The problem

Build a Sudoku game engine: a 9 × 9 grid where every row, column and 3 × 3 box must hold the digits 1 to 9 once. Players place and erase digits; the engine checks moves, gives hints and solves puzzles. The hard parts are fast rule checks and a solver that can also prove a puzzle has exactly one solution.

What must a sudoku game do?

  • Load: load(puzzle) takes an 81-character string (digits for givens, . or 0 for blanks) and rejects a bad length, bad characters or clashing givens.
  • Place and erase: place(r, c, d) and erase(r, c) return OK, CONFLICT with the clashing cells, or FIXED for a given. Strict mode rejects a clash; casual mode keeps and marks it.
5 more requirementsUnlock to see all

How well must it do it?

  • Cheap move checks: Keep row, column and box masks or digit counts so a move check is a few operations, updated on every place, erase, undo and redo.
  • Solver speed: Solve any valid puzzle within 1 second by trying the empty cell with the fewest candidates first.
2 more requirementsUnlock to see all

What scale should you design for?

Use these numbers in your estimates.

The scale numbers unlock with this questionUnlock

Key concepts

  • Backtracking
  • Constraint checking
  • Bitmasks
  • Unique solution
  • Undo redo
  • Puzzle generation

How you’ll practise

6 short steps · save and come back any time
  1. Requirements
  2. Entities and interfaces
  3. Core implementation
  4. Edge cases and tests
  5. Extensions
  6. Wrap-up

Lala, personalized to you, gives a hint when you ask and reviews your design when you are ready.

What do interviewers look for?

In any machine coding design round.

  • Clarifies the requirements before drawing anything
  • Uses a few numbers that actually change the design
  • Draws a clear path from the client to storage
  • Picks storage and caching with reasons, not by habit
  • Explains what breaks first under load and how to fix it
  • States trade-offs openly instead of claiming a perfect design

Questions people ask about this interview question

Which design type is this question?
It is a machine coding question. You design a sudoku game and explain your choices the way you would in an interview.
Is this question asked at entry level?
It is marked Medium. Entry-level engineers can practise it, but it expects you to reason about requirements and trade-offs, not only list components.
What should I cover first?
Start with the requirements: what the system must do, how well it must do it and which numbers change the design. Agree on scope with the interviewer before you design anything.
Can I practise it for free?
It is a premium question. Sign up and unlock it once for 10 credits; it then stays unlocked. When you finish, Lala, your personalized AI mentor, can review your design for 30 credits.

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Updated · Written by the SevyDevy team

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