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Design connect four

PremiumMachine codingEasy

  • Win detection
  • Grid games
  • Gravity drop

Quick answer

This machine coding interview question asks you to design connect four. Aim for a design that meets its requirements at the stated scale, then explain its main components, data flow and trade-offs. Interviewers want to see how you scope the problem, size it and defend each choice.

The problem

Build Connect Four as a game engine: two players take turns dropping discs into a 7-column, 6-row grid, and each disc falls to the lowest empty cell. The first to line up four in a row across, up or diagonally wins. The hard parts are checking wins cheaply from the last move and keeping rules apart from input and printing.

What must the system do?

  • New game: new Game(cols = 7, rows = 6, connect = 4) with players RED and YELLOW; RED moves first. A connect length larger than both sides is rejected.
  • Drop: drop(col) puts the current player's disc in the lowest empty cell of column col (0-based) and returns its row, or throws for a full column, a column out of range or a move after the game is over.
5 more requirementsUnlock to see all

How well must it do it?

  • Cheap win check: A drop is checked in O(connect) steps around the new disc, not by scanning the board.
  • O(1) drop: Keep the height of each column so a drop never searches the column.
2 more requirementsUnlock to see all

What scale should you design for?

Use these numbers in your estimates.

The scale numbers unlock with this questionUnlock

Key concepts

  • Win detection
  • Grid games
  • Gravity drop
  • Game state
  • Bitboards
  • Unit testing

How you’ll practise

6 short steps · save and come back any time
  1. Requirements
  2. Entities and interfaces
  3. Core implementation
  4. Edge cases and tests
  5. Extensions
  6. Wrap-up

Lala, personalized to you, gives a hint when you ask and reviews your design when you are ready.

What do interviewers look for?

In any machine coding design round.

  • Clarifies the requirements before drawing anything
  • Uses a few numbers that actually change the design
  • Draws a clear path from the client to storage
  • Picks storage and caching with reasons, not by habit
  • Explains what breaks first under load and how to fix it
  • States trade-offs openly instead of claiming a perfect design

Questions people ask about this interview question

Which design type is this question?
It is a machine coding question. You design connect four and explain your choices the way you would in an interview.
Is this question asked at entry level?
It is marked Easy, so it suits engineers who are new to machine coding interviews. It is also a good warm-up before harder questions.
What should I cover first?
Start with the requirements: what the system must do, how well it must do it and which numbers change the design. Agree on scope with the interviewer before you design anything.
Can I practise it for free?
It is a premium question. Sign up and unlock it once for 10 credits; it then stays unlocked. When you finish, Lala, your personalized AI mentor, can review your design for 30 credits.

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Updated · Written by the SevyDevy team

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